Space Stations are high-tech structures found orbiting Stars alongside Planets and Asteroid Fields, populated by NPCs, and accessible to the player only via Mech deployment.
Any star can have a Station orbiting it, but not all stars do.
Eventually, the player is given access to the Station Transponder, which allows the player to place their own Station in orbit around a Star, and from there the Station can be expanded and redecorated to the player's liking.
- 1NPC Operated Stations
- 2Player Stations
- 3Beta-development concept
NPC Operated Stations
NPC Operated Space Stations are friendly environments populated by NPCs of all player-races. They are a valuable source of new decor items to scan and storage devices to loot (which may include unique decor items), plus they offer unique features for the player.
These Stations fall under one of four different types: Food Supply, Medical, Electronic, and Weapon Stations. https://tracker-torrent.mystrikingly.com/blog/download-chrome-versi-terbaru. Each Station has a vendor waiting near a lit sign, selling Station-appropriate trade goods and buying one of the other three types. The vendors buy goods at a higher rate then what they sell, giving the player the opportunity to make some quick Pixels by buying and selling goods across different Stations.
Starbound begins with you, the Player, fleeing your homeworld just as it's destroyed by an unknown enemy.With nothing to guide it, your shuttle shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Jun 27, 2017 Starbound Workshop themrpiggy22's Workshop. 14 new space station modules: - Build Area 1x1 (Same size as core). Space station dimensions. I have been building a space station complex of some size to use as a shadow guildhall for as an alternate existing in another game. The new materials are off-the-scale fabulous. Virtual dj serato skin download. The concepts are a huge step forward for builders in Starbound. The choices, the modular items are exciting to use. But I already have a wish.
- In order to remove station rooms you: use the command /admin to activate admin privileges; go to the nearest space station with an officer willing to sell you another space station probe; spawn the materials for your probe and make the payment, then launch the probe into space (preferably in a different sector to the one your station is in).
- I recently tried to have a friend transfer their universe file to me so that I could work on my space station in single player without the need. Thread by: thefortunecat, Aug 16, 2017, 1 replies, in forum: Starbound Discussion.
Red-armored vendors in NPC Operated Stations offer the 'Your Very Own Space Station' Quest. By meeting their trade requirements, they hand over a Station Transponder, which summons a rudimentary -but functional- Space Station into the star system the player is currently in.
Like the Ark, players may not place items, furniture, or flags on NPC Operated Space Stations.
Treasure
Player Stations
When using the Station Transponder, the player is prompted to choose their new Station's orbital path. This orbit must be clear of obstacles and cannot be too close to a planet or asteroid field. Once a stable orbit has been chosen, the player needs to confirm it and then wait for the new Station to arrive. Closing out the Transponder screen before the Station successfully loads/arrives will cancel the deployment.
Once the Station has been successfully deployed, the Transponder is destroyed. If the player wishes to make another Station, they must seek out a Transponder vendor and make another trade.
A new player-placed Space Station starts with a single room, with a Mech bay on the western side, and Expansion Slots on the top, eastern and bottom hulls. The lower area contains a Teleporter, Space Station Console and an Industrial Storage Locker.
The background walls can be removed and replaced with the Matter Manipulator. But as with the player's Ship, the outer hull walls and pre-set devices cannot be altered in this fashion (at least, not within normal gameplay means, see below).
Expansions
Players can interact with the Expansion Slots located at the passage points between sections. Rooms which are available to be attached to the expansion slot will be listed and highlighted green, those which can't be connected are highlighted red and sorted to the bottom of the list.
Building Limitations
Gaspar noe torrent. Note that an expansion room can only be built if all of its borders connect to matching doors or empty space. For example, a Core room (possessing doors on all four faces) can not be built in a tile if a horizontal hallway with no lower connection lies above.
List of Expansion Rooms
The following table lists all expansion rooms and illustrates their appearance in Starbound. Hovering over each room will display the materials required for construction.
'Fully customizable' Stations
As noted, there is no 'normal' in-game method of changing your Space Station's outer hull via the Matter Manipulator as you would most other builds. However, by using admin modecommands, you can turn off the protections of a Space Station and alter its blocks normally, allowing you to shape the Station any way you wish.
- After entering
/admin
into the chat, you can enter the following commands to allow yourself to destroy the station walls and build outside of your stations.
/settileprotection 0 false
/settileprotection 65524 false
/settileprotection 65531 false
/settileprotection 65532 false
/settileprotection 65535 false
- If you want the tile protection back just replace 'false' with 'true' e.g.
/settileprotection 0 true
- If you want to destroy unbreakable objects and the background, you can enter the following command while holding your cursor over the object.
/entityeval object.smash()
Beta-development concept
Early in Starbound's development, the Space Station was effectively the player's Ship, an upgradeable structure that the player would populate with crew and creatures to train. The Station was a large area, with room for many players to congregate. PvP was announced disabled on Space Stations, making them 'safe zones'.
Tiy originally released a few screenshots of him exploring the Space Station, hinting that it may be added to the game as a future feature. He suggested it would unlock far into game-play for guilds or clans, and allow them to have a 'guild hall' type common area.[1]
This concept was quickly replaced by the upgradable ships, and the 'guild' ideas abandoned.
Concept decks
Starbound Space Station Designs
- Bridge
The Bridge was the topmost deck, where the player would navigate the space station to planets using the star map.
- Hangar Bay
The hangar originally was designed to house dropships that would ferry players and materials to the planet surface. This was later replaced with beaming.
Starbound Player Space Station Download
- Research Lab
The research lab resembled the area which later became the Apex Facility structure.
Trivia
- Despite being one of the earliest concepts revealed in the game's development, Space Stations were not put into the game until Version 1.3.0, nearly a full year after the 'finished' 1.0 release.
Sources
- ↑http://playstarbound.com/9th-june-progress/
- 3Space station dimensions
Early in Starbound's development, the Space Station was effectively the player's Ship, an upgradeable structure that the player would populate with crew and creatures to train. The Station was a large area, with room for many players to congregate. PvP was announced disabled on Space Stations, making them 'safe zones'.
Tiy originally released a few screenshots of him exploring the Space Station, hinting that it may be added to the game as a future feature. He suggested it would unlock far into game-play for guilds or clans, and allow them to have a 'guild hall' type common area.[1]
This concept was quickly replaced by the upgradable ships, and the 'guild' ideas abandoned.
Concept decks
Starbound Space Station Designs
- Bridge
The Bridge was the topmost deck, where the player would navigate the space station to planets using the star map.
- Hangar Bay
The hangar originally was designed to house dropships that would ferry players and materials to the planet surface. This was later replaced with beaming.
Starbound Player Space Station Download
- Research Lab
The research lab resembled the area which later became the Apex Facility structure.
Trivia
- Despite being one of the earliest concepts revealed in the game's development, Space Stations were not put into the game until Version 1.3.0, nearly a full year after the 'finished' 1.0 release.
Sources
- ↑http://playstarbound.com/9th-june-progress/
- 3Space station dimensions
Space Station Idea Revived
Hey guys, I'm new to the wiki so I'm not going to remake the page since I don't know the formatting policies, but I do want to point out that the idea has come up again, and will actually come back up in a future update. My source is here (http://playstarbound.com/9th-may-bless-this-spess/) if you want to see it for yourself. The Crusader of Truth (talk) 08:28, 28 May 2017 (BST)
- You are correct! This page is going to need a big update with the next patch content. I think it would be cool to keep the old info/images under a 'Alpha' section or something to see what it looked like as concept stuff.Katzeus (talk) 12:58, 29 May 2017 (BST)
Player Station Size
After making approximately 16 long horizontal corridors in a row, I found myself back at where I started, adding the mech bay and an extra space, that makes the stations 50 expansion squares wide. I also found they are 12 squares tall. Each square is 35^2 blocks including the shared hull, therefore 31^2 blocks not including the hull, as the hull is 2 blocks wide on each side, so each expansion square can be said to be 33 blocks. that means that the stations have a total world size of 1650x396 blocks. I wasn't sure if this was relevant enough to put in the wiki, or where to put it. Just thought it was interesting. --Magnymbus (talk) 00:46, 17 June 2017 (BST)
Space station dimensions
I have been building a space station complex of some size to use as a shadow guildhall for as an alternate existing in another game. The new materials are off-the-scale fabulous. The concepts are a huge step forward for builders in Starbound. The choices, the modular items are exciting to use. But I already have a wish list. When I add a module to the station, say a core or a corner, I can see only part of the whole. I understand and accept that in order for the station to be indestructible it has to be saved to a read-only file. But this is daunting if you are building anything of size and complexity. Building blind, and on my 5th attempt, I have learned the following:There is a N-S limit to the station's size. The port is not centre of the N-S axis but towards the top limit - I have not yet determined its exact position on a vertical grid. E-W is interesting. Anytoiso key. Having marked out the N and S limits I spun out large cores horizontally to see how far I could go and ended at my starting point: it's a cylinder!I have a long way to go before I reach the ideal guildhall, and I leave behind great stations that do not fit our needs for future explorers and needy npcs.On my wish list is that we could have a base grid of the whole area laid out flat so we can really plot our zones and create symmetry. That also would call for the kind of entry we find in, say, Hylotl under-ocean colonies, where the E and W ports are true mirror images. The beacons are great, would be greater if they could signal both directions for explorers coming back to base. Maybe all this is here and I am missing something. Wouldn't be new! One more thing: I noticed somewhere that Starbound intends in the future to allow for social places like guilds. Lifecam vx 1000 driver for windows 10. Well, folks, the future is here.The Knights Errant Guild in Spiral Knights has a crossover, a 'shadow guild' in Starbound, and thanks to a great update its members now will have two Guildhalls: their present planet-based one and a whole new station up in Space! --Soeurwulf (talk) 01:50, 16 June 2017
Some useful facts
- The beacons point in whatever direction it's closest, so there's no use in it pointing is both directions.
- Your station spawns the teleporter on row 8, meaning you have 5 layers above you and 7 layers below you.
- The space station area is 13 x 50.
- It does loop around like a planet. --Zunnfix (talk) 15:24, 28 June 2017 (UTC)
Full Station Customization - Legit Method Recommended
Ok, so there's a method to make your Space Station fully customizable. But, shouldn't there be a more legit method to achieve this without using administrative console commands?
I was thinking for the next 1.3 minor update, we add in an additional prompt to the transponder interface to choose between a modular or free-building station. We might decide to phase out modular stations, if we can make this work.
In order to make free-building stations possible, we need to add a missing factor involving mechs: construction tools! The Mech tools at this point can only raze block and destroy enemies. There has to be a set construction tools to place blocks from inside the mech. Say, if you had a fusion cutter on the left mech arm, you can only place blocks in the foreground. Then, with a Mechanized Matter Manipulator on the right arm, you can place block in the background. You need both tools mentioned to build on both planes. However, this limits the Mech's combat strength, plus you if your build is gonna take several sols in-game, you will need to beam back and forth, to and from your ship to replenish the mech's energy, as well as resupply your block materials. I never said this would be easy for the purist that fends off temptation to use console commands.
BUT, to place blocks, you need blocks already deployed in your build. So, instead of the modular base, why not a simple platform? Homing beacon included, mind you. Now, the platform can't be broken down, however, I forgot to mention about one more prompt, Station Theme. Dirty or clean, for underling slums or for presidential suites, this prompt will allow you to choose the look of the platform, to suit the overall aesthetic of the station, provided you have blocks crafted for that look (i.e. Scrap Panels for Derelict Platforms, Rusty for Neglected Platforms, etc.). Background blocks always use Light Metal blocks, but that might change, in further updates.